Various robotic tasks require different types of robot movements. Some robotic tasks such as manipulation or spot welding require point by point movements (PTP movements), while some other tasks require movements along mathematically defined paths (Continuous Path, Controlled Path, CP movements). These tasks are e. g. arc welding, cleaning of castings, montage, packaging, polishing, etc.
PTP movements and approximate PTP movements
PTP movements
Point-to-point movement (PTP movement) is time optimal movement between two given points in 3D space. Robot axes are moving synchronically from the current point (M1) to the target point (M2),which results in curved trajectory of the end-effector. PTP movements are used for quick positioning followed by some specific operation or by controlled path motion which begin in target point (M2)
PTP movement
PTP movement is optimised by time as well as by the criterion of the minimal burdening of mechanical parts.
Velocity profiles of robot segments during PTP movements
Approximate PTP movement
System for robot programming and motion control developed at the Lola Institute provides approximate PTP movements (APTP movements). By APTP movements different sets of movements are connected (several PTP movements, set of PTP movements with the set of CP movements and vice versa) without pausing and without any sudden velocity changes. Smoothing of the velocity profiles of robotic segments produces smoothing of velocity profile of the end-effector.
The end-effector path during set of 4 approximate PTP and one circular movement and corresponding path provided by regular PTP movements
Velocity profiles of two robotic segments during set of four approximate PTP and one circular movement
Joint angles values of two robotic segments during set of four approximate PTP and one circular movement
The end-effector velocity profile during set of four approximate PTP and one circular movement
CP movements
During Controlled Path movement, the end-effector tip moves along mathematically defined path which may be in the form of straight line, circle or parabola in 3D space.
Linear movements
Linear movements are those movements in which the tip of the end-effector moves along the straight line between two points, from current point (M1) to target point (M2) in 3D space. Path is programmed by defining the coordinates of target position.
Linear movement
Circular movement
The end-effector tip moves along a circular path or a circular arc from current point (M1) to target point (M3) in 3D space. Path is programmed by defining the coordinates of mid-point (M2) and target point (M3).
Circular movement
Elliptical movement
Connecting of motions along controlled path
Two CP motions can be connected without pausing the manipulator through a uniform velocity change. To avoid the high mechanical loads due to sudden changes in the end-effector movement direction it is necessary that transitions from one movement to another CP are tangent.
Example of the end-effector path during set of ten connected segments of CP motions, obtained by experiment
Velocity of the end-effector during set of ten connected segments of CP motions, obtained by experiment
Concept of approximate CP motions
When a change of the end-effector tip direction is such that it creates a large inertial load, CP movements have to be connected by approximate CP movements providing tangential transitions from one linear path to another. During the approximate CP movement the end-effector moves along the parabola.
Approximate CP motions
Example of the end-effector path during set of six approximate CP motions, obtained by experiment
Motion along parabola with the focus outside of or within area of approximate CP movement
Example of the end-effector path during set of four approximate CP motions
The end-effector tip’s velocity during set of four segments of approximate CP motions
Possible changes of the end-effector orientation during CP movements
During linear movement, orientation of the end-effector can be constant or it can vary uniformly with respect to the based frame or with respect to the end-effector path.
Constant orientation of the end-effector during linear movement
Orientation of the end-effector changes uniformly during linear movement
Orientation of the end-effector during the circular movement can be constant or it can vary uniformly with respect to the based frame or with respect to the end-effector path.
Constant orientation of the end-effector during circular movement
Ravnomerno promenljiva orijentacija end-efektora u prostoru kod kružnog kretanja
Orientation of the end-effector changes uniformly during circular movement
Constant orientation of the end-effector with respect to the end-effector path during circular movement
MOVE instructions
Move instructions are statements intended for programming of PTP, linear and circular movements. There are two types of move instructions: MOVE and MOVE_INC. These two types differ in term of frame relative to which target and mid points are defined.
It is adopted that in MOVE instructions, values of geometric expressions defined in 3D Cartesian space (POSITION, ORIENTATION, POSE, ROBTARGET) are given with the respect to coordinate system attached to the user (User Coordinate System).
move ptp ((X,Y,C),(A,B,C),(…)) Speed, Acceleration …;
move lin ((X,Y,C),(A,B,C),(…)) Speed, Acceleration …;
move circle MidPoint TargetPoint Speed, Acceleration …;
It is adopted that in MOVE_INC instructions, values of geometric expressions defined in 3D Cartesian space (POSITION, ORIENTATION, POSE, ROBTARGET) are given with the respect to coordinate system attached to the end-effector (Tool Coordinate System).
move_inc ptp ((X,Y,C),(A,B,C),(…)) Speed, Acceleration …;
move_inc lin ((X,Y,C),(A,B,C),(…)) Speed, Acceleration …;
move_inc circle MidPoint TargetPoint Speed, Acceleration …;
For the purpose of motion programming of human centrifuge, which is modelled and developed as a three-axis manipulator with rotational axes, specific move instruction called GMOVE instructions are developed and integrated into L-IRL language. Through parameters of GMOVE instructions, it is possible to define change of acceleration forces (G load) acting on a pilot, or time in which acceleration forces are constant, in open loop flight mode of human centrifuge.
gmove time:= 4.0 bl_g:= 1.41;
gmove acc_g:= 2.0 bl_g:= 15.0 Gz := 14.1;
gmove time:= 0.7 bl_g:= 15.0 Gz := 14.1;